This is my own implementation of Arkanoid game physics done in Unity Engine, for the Physics Programming Matter of the Digital Games course.


HOW TO PLAY

The objective of the game is to break as many blocks as possible.

If the ball collides with the spikes, the player loses 1 life. When all 3 lives are lost, the game is over.

To move the bar use the [A] key to the left and the [D] key to the right or use the directional arrows on the keyboard.


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